﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ElfTyping.States.StoryState
{
    public class WaitForSpaceAction : StoryAction
    {
        bool isDone = false;

        public WaitForSpaceAction(StoryState storyState) : base(storyState) { }

        public override bool IsDone()
        {
            return isDone;
        }

        public override void UseKeyPressed()
        {
            isDone = true;

            base.UseKeyPressed();
        }
    }
}
